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In Mordhau, the player character loadout is called a Mercenary; consisting of [[armor]], [[weapons]], and [[perks]].
== Overview ==
 
   
  +
= Default Mercenaries =
   
  +
Whilst players have the freedom to [[Customization|customise]] their own Mercenaries with gold earned, the game comes with nine pre-made 'default' Mercenaries that allow players to experience different [[weapons]], [[armor]], tools and the playstyles they are associated with. This is especially important for new players who cannot afford to unlock much content straight away.
 
In Mordhau, the player character loadout is called a Mercenary; consisting of [[armor]], [[weapons]], and [[perks]]. Whilst players have the freedom to make their own Mercenaries with gold earned, the game comes with nine pre-made 'default' Mercenaries that allow players to experience different [[weapons]], [[armor]], tools and the playstyles they are associated with. This is especially important for new players who cannot afford to unlock much content straight away.
 
   
 
The default Mercenaries are as follows:
 
The default Mercenaries are as follows:
   
  +
{{ficon|Brigand.png|Brigand|Brigand|360x360px}}
<br />
 
  +
{{ficon|Protector.png|Protector|Protector|360x360px}}
{| class="wikitable"
 
  +
{{ficon|Huntsman.png|Huntsman|Huntsman|360x360px}}
![[Brigand]]
 
  +
{{ficon|Knight.png|Knight|Knight|360x360px}}
![[Protector]]
 
  +
{{ficon|Raider.png|Raider|Raider|360x360px}}
![[Huntsman]]
 
  +
{{ficon|Veteran.png|Veteran|Veteran|360x360px}}
|-
 
  +
{{ficon|Footman.png|Footman|Footman|360x360px}}
|[[File:Brigand.png|587x587px]]
 
  +
{{ficon|Scoundrel.png|Scoundrel|Scoundrel|360x360px}}
|[[File:Protector.png|587x587px]]
 
  +
{{ficon|Engineer.png|Engineer|Engineer|360x360px}}
|[[File:Huntsman.png|587x587px]]
 
|-
 
|''Armor:'' Light helmet, Medium chest, no legs
 
''Weapons:'' [[Zweihänder]] and [[Dagger]]
 
   
  +
= Loadouts =
''Perks:'' [[Tenacious]], [[Wrecker]], [[Cat]], [[Friendly]], and [[Acrobat]]
 
|''Armor:'' Heavy helmet, Heavy chest, Medium legs
 
''Weapons:'' [[Mace]], [[Kite Shield]], and [[Smoke bomb|Smoke Bomb]]
 
   
  +
Each mercenary consists of a number of components that you can customize.
''Perks:'' [[Tenacious]], [[Friendly]], [[Fireproof]]
 
|''Armor:'' No helmet, Light chest, No legs
 
''Weapons:'' [[Longbow]], [[Cleaver]], and [[Bandage]]
 
   
  +
== Loadout Points ==
''Perks:'' [[Tenacious]], [[Cat]], [[Friendly]], [[Huntsman]]
 
|}
 
{| class="wikitable"
 
!Knight
 
!Raider
 
!Veteran
 
|-
 
|[[File:Knight.png|587x587px]]
 
|[[File:Raider.png|587x587px]]
 
|[[File:Veteran.png|587x587px]]
 
|-
 
|''Armor:'' Heavy helmet, Heavy chest, Medium legs
 
''Weapons:'' [[Longsword]] and [[Dagger]]
 
   
  +
Every mercenary has a limit of 48 loadout points, which can be allocated between [[Perks]], [[Armor]], [[Weapons]], and other [[:Category:Support|Support]] items.
''Perks:'' [[Flesh wound]], [[Tenacious]], [[Friendly]]
 
|''Armor:'' Medium helmet, Heavy chest, no legs
 
''Weapons:'' [[Battle Axe]], [[Axe]], and [[Throwing Axe]]
 
   
  +
== Armor & Cosmetics ==
''Perks:'' [[Scavenger]], [[Wrecker]], [[Friendly]], [[Fury]]
 
|''Armor:'' Heavy helm, Heavy chest, Heavy legs
 
''Weapons:'' [[Eveningstar]] and [[Cleaver]]
 
   
  +
Armour in the Head, Torso and Legs costs loadout points, and offers physical protection against weapons. The remaining slots are purely cosmetic, and do not affect how much protection your mercenary has.
''Perks:'' None
 
|}
 
{| class="wikitable"
 
!Footman
 
!Scoundrel
 
!Engineer
 
|-
 
|[[File:Footman.png|587x587px]]
 
|[[File:Scoundrel.png|587x587px]]
 
|[[File:Engineer.png|587x587px]]
 
|-
 
|''Armor:'' Medium helmet, Light chest, no legs
 
''Weapons:'' [[Spear]], [[Medic bag|Medic Bag]], and [[Warhammer]]
 
   
  +
Items in the Head, Torso and Legs slots are sorted into four groups, which is the deciding factor for how much protection you'll have in the upper, middle, and lower sections of the player model. These categories are Unarmored (T0), Light (T1), Medium (T2), and Heavy (T3).
''Perks:'' [[Tenacious]] and [[Friendly]]
 
|''Armor:'' Light helmet, no chest, no legs
 
''Weapons:'' [[Rapier]], [[Fire bomb|Fire Bomb]], and [[Bear trap|Bear Trap]]
 
   
  +
For a full list of all the available cosmetics for every slot, see the [[Customization]] page.
''Perks:'' [[Dodge]], [[Rush]], [[Tenacious]], [[Friendly]]
 
|''Armor:'' Light helmet, Medium chest, Light legs
 
''Weapons:'' [[Toolbox]], [[Lute]], and [[Blacksmith Hammer]]
 
   
  +
== Equipment ==
''Perks:'' [[Tenacious]], [[Smith]], [[Wrecker]], [[Fireproof]]
 
  +
  +
You have three slots to assign [[Weapons]] and other [[:Category:Support|support]] items to your [[mercenary]]. The [[Mule]] perk however gives you an additional fourth slot that you can use to pick up additional items from the ground in battle.
  +
  +
For a full list of all the available equipment, see the [[Weapons]] page.
  +
  +
== Perks ==
  +
  +
Perks are a means to spend points left over after you have bought armour/weapons. They vary in both utility and cost. Some are banned in ranked game modes. but all are allowed in casual game modes.
  +
  +
There are no limits to the amount of [[Perks]] you can spend your loadout points on.
  +
  +
To see a full list of perks with detailed descriptions, point cost etc. see the [[Perks]] page.
  +
  +
== Emblems ==
  +
  +
There are a number of Emblems within the game, for which you can choose one per Mercenary. This emblem will be utilised by various cosmetics and equipment to adorn a symbol, either painted on equipment or clothing.
  +
  +
For a full list of the Emblems in the game, see the [[Emblems]] page.
  +
  +
== Faces ==
  +
  +
*Skin Color
  +
*Hair Color
  +
*Hair
  +
*Facial Hair
  +
*Eyebrows
  +
  +
== Body ==
  +
  +
There are three sliders that determine your body type. Fat, Skinny and Strong. These each adjust the shape of the body, but the Hitbox of the character will remain the same. So even if you put the Skinny slider to maximum, it will not make your hitbox smaller, but you might see cases of weapons passing through you when observed through third person. Similarly, putting the Fat slider to maximum will not make you easier to hit.
  +
  +
<gallery mode="nolines" perrow="3" widths="360" heights="420">
  +
File:Body default.jpg|alt=Male Body with Default Sliders|Male Body with Default Sliders
  +
File:Body minall.jpg|alt=Male Body with all Sliders at Minimum|Male Body with all Sliders at Minimum
  +
File:Body maxall.jpg|alt=Male Body with all Sliders at Maximum|Male Body with all Sliders at Maximum
  +
File:Body maxfat.jpg|alt=Male Body with Fat Slider at Maximum|Male Body with Fat Slider at Maximum
  +
File:Body maxskinny.jpg|alt=Male Body with Skinny Slider at Maximum|Male Body with Skinny Slider at Maximum
  +
File:Body maxstrong.jpg|alt=Male Body with Strong Slider at Maximum|Male Body with Strong Slider at Maximum
  +
</gallery>
  +
  +
==Voices==
  +
  +
*[[Barbarian (Voice)|Barbarian]]
  +
*[[Commoner (Voice)|Commoner]]
  +
*[[Cruel (Voice)|Cruel]]
  +
*[[Eager (Voice)|Eager]]
  +
*[[Foppish (Voice)|Foppish]]
  +
*[[Knight (Voice)|Knight]]
  +
*[[Plain (Voice)|Plain]]
  +
*[[Raider (Voice)|Raider]]
  +
*[[Young (Voice)|Young]]
  +
  +
==Colours and Tints==
  +
  +
Insert some diagrams and explanations for the Colours and Tints system
  +
  +
At set level increments, you can unlock new colours for cloth and new metal tints for armour and weapons.
  +
{| class="wikitable sortable"
  +
|+Armour Tints
  +
!#Code
  +
!Level unlock
  +
!Screenshot of tint
  +
!Screenshot of tint on armour
  +
|-
  +
|#1
  +
|0
  +
|
  +
|
  +
|-
  +
|#2
  +
|15
  +
|
  +
|
  +
|-
  +
|#3
  +
|70
  +
|
  +
|
  +
|-
  +
|#4
  +
|0
  +
|
  +
|
  +
|-
  +
|#5
  +
|0
  +
|
  +
|
  +
|-
  +
|#6
  +
|0
  +
|
  +
|
  +
|-
  +
|#7
  +
| 0
  +
|
  +
|
  +
|-
  +
|#8
  +
|0
  +
|
  +
|
  +
|-
  +
|#9
  +
|16
  +
|
  +
|
  +
|-
  +
|#10
  +
|0
  +
|
  +
|
  +
|-
  +
|#11
  +
|0
  +
|
  +
|
  +
|-
  +
|#12
  +
|0
  +
|
  +
|
  +
|-
  +
|#13
  +
|0
  +
|
  +
|
  +
|-
  +
|#14
  +
|0
  +
|
  +
|
  +
|-
  +
|#15
  +
|0
  +
|
  +
|
  +
|-
  +
|#16
  +
|0
  +
|
  +
|
  +
|-
  +
|#17
  +
|110
  +
|
  +
|
  +
|-
  +
|#18
  +
|0
  +
|
  +
|
  +
|-
  +
|#19
  +
|0
  +
|
  +
|
  +
|-
  +
|#20
  +
|0
  +
|
  +
|
  +
|-
  +
|#21
  +
|24
  +
|
  +
|
  +
|-
  +
|#22
  +
| 0
  +
|
  +
|
  +
|-
  +
|#23
  +
|0
  +
|
  +
|
  +
|-
  +
|#24
  +
|0
  +
|
  +
|
  +
|-
  +
|#25
  +
|27
  +
|
  +
|
 
|}
 
|}
  +
 
[[Category:Mordhau]]
 
[[Category:Mordhau]]
 
[[Category:Mercenaries]]
 
[[Category:Mercenaries]]

Revision as of 19:40, 1 February 2021

In Mordhau, the player character loadout is called a Mercenary; consisting of armor, weapons, and perks.

Default Mercenaries

Whilst players have the freedom to customise their own Mercenaries with gold earned, the game comes with nine pre-made 'default' Mercenaries that allow players to experience different weapons, armor, tools and the playstyles they are associated with. This is especially important for new players who cannot afford to unlock much content straight away.

The default Mercenaries are as follows:

Loadouts

Each mercenary consists of a number of components that you can customize.

Loadout Points

Every mercenary has a limit of 48 loadout points, which can be allocated between Perks, Armor, Weapons, and other Support items.

Armor & Cosmetics

Armour in the Head, Torso and Legs costs loadout points, and offers physical protection against weapons. The remaining slots are purely cosmetic, and do not affect how much protection your mercenary has.

Items in the Head, Torso and Legs slots are sorted into four groups, which is the deciding factor for how much protection you'll have in the upper, middle, and lower sections of the player model. These categories are Unarmored (T0), Light (T1), Medium (T2), and Heavy (T3).

For a full list of all the available cosmetics for every slot, see the Customization page.

Equipment

You have three slots to assign Weapons and other support items to your mercenary. The Mule perk however gives you an additional fourth slot that you can use to pick up additional items from the ground in battle.

For a full list of all the available equipment, see the Weapons page.

Perks

Perks are a means to spend points left over after you have bought armour/weapons. They vary in both utility and cost. Some are banned in ranked game modes. but all are allowed in casual game modes.

There are no limits to the amount of Perks you can spend your loadout points on.

To see a full list of perks with detailed descriptions, point cost etc. see the Perks page.

Emblems

There are a number of Emblems within the game, for which you can choose one per Mercenary. This emblem will be utilised by various cosmetics and equipment to adorn a symbol, either painted on equipment or clothing.

For a full list of the Emblems in the game, see the Emblems page.

Faces

  • Skin Color
  • Hair Color
  • Hair
  • Facial Hair
  • Eyebrows

Body

There are three sliders that determine your body type. Fat, Skinny and Strong. These each adjust the shape of the body, but the Hitbox of the character will remain the same. So even if you put the Skinny slider to maximum, it will not make your hitbox smaller, but you might see cases of weapons passing through you when observed through third person. Similarly, putting the Fat slider to maximum will not make you easier to hit.

Voices

Colours and Tints

Insert some diagrams and explanations for the Colours and Tints system

At set level increments, you can unlock new colours for cloth and new metal tints for armour and weapons.

Armour Tints
#Code Level unlock Screenshot of tint Screenshot of tint on armour
#1 0
#2 15
#3 70
#4 0
#5 0
#6 0
#7 0
#8 0
#9 16
#10 0
#11 0
#12 0
#13 0
#14 0
#15 0
#16 0
#17 110
#18 0
#19 0
#20 0
#21 24
#22 0
#23 0
#24 0
#25 27