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Template-info Documentation

This is the infobox for Ranged Items in Mordhau.

Usage[]

{{Ranged infobox
| name          = 
| image         = 
| points        = 
| cost          = 
| level         =
| weapontype    = 
| ammo          = 
| dmghead       = 
| dmgtorso      = 
| dmglegs       = 
| dmgwood       = 
| dmgstone      = 
| projectile    =
| draw          =
| reload        =
| canflinch     = 
| gravity       =
}}

Example[]

Crossbow
Gear Crossbow
Details
Points 21
Gold Cost ?
Level Requirement ?
Weapon type Crossbow
Max Ammo 12
Damage
Head damage 110/100/67/65
Torso damage 60/50/42/40
Legs damage 50/40/35/31
Wood damage 5
Stone damage 1
Speed
Projectile Speed 8350ms
Draw Speed 300ms
Reload Speed 2300ms
Others
Can flinch No
Gravity Scale 0.5
{{Ranged infobox
| name          = Crossbow
| image         = Gear_Crossbow.png
| points        = 21
| cost          = ?
| level         = ?
| weapontype    = Crossbow
| ammo          = 12
| dmghead       = 110/100/67/65
| dmgtorso      = 60/50/42/40
| dmglegs       = 50/40/35/31
| dmgwood       = 5
| dmgstone      = 1
| projectile    = 8350ms
| draw          = 300ms
| reload        = 2300ms
| canflinch     = No
| gravity       = 0.5
}}

Parameters[]

name
Name of the item. Defaults to {{PAGENAME}}.
image
Image of the item. Format: xxxxx.png (Auto sizes to 256px in width).
points
Cost of the item in loadout points.
cost
Cost of the item in gold to unlock the item, not including skins.
level
Level requirement to unlock the item.
weapontype
Weapon type of the item. (e.g. Bow, Crossbow, Thrown, etc)
ammo
Max ammo of the weapon
dmghead
Damage this item does to the head against No Armor / Light Armor / Medium Armor / Heavy Armor.
dmgtorso
Damage this item does to the torso against No Armor / Light Armor / Medium Armor / Heavy Armor.
dmglegs
Damage this item does to the legs against No Armor / Light Armor / Medium Armor / Heavy Armor.
dmgwood
Damage this item does to wooden vehicles/defenses.
dmgstone
Damage this item does to stone defenses.
projectile
Projectile speed in the air, in (ms).
draw
Draw speed, in (ms).
reload
Reload speed, in (ms).
canflinch
Enter Yes or No. Yes: Interrupts enemy attacks on hit. No: Enemy attacks remain uninterrupted on hit.
gravity
The Scaling to the gravity of the projectile in the air, to represent it's weight/mass as it flies.
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