Weapons

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Cutout-rack.png

Weapons are a core element of Mordhau, due to its emphasis on skill-based combat. Players can wield a variety of weapons, each with their own strengths and weaknesses. Many weapons have an alternative mode, which could range anywhere from changing your grip on the weapon for different properties, to straight-up throwing it.

The weapons each do different amounts of damage depending on which part of the opponent's body is hit, and how well-armored that body part is. Damage is shown for each region of the body, with the first number being for an unarmored body part, the second number for lightly armored ones, third for medium armor, and fourth for heavy armor.

List[edit | edit source]

One Handed[edit | edit source]

Cost Name Length (cm) Head Damage Body Damage Legs Damage Miss Cost Stamina Drain Parry Drain Negation Stop on hit Can Combo Knockback Windup (ms) Combo (ms) Release (ms) Recovery (ms) Alt mode Notes
0 Fists (Swing) 0 45/40/30/25 30/25/20/15 20/15/10/5 9 14 7 No Yes 0 475 675 450 700 N/A Always equipped. Parries can be held, but are not very effective.
Fists (jab) 0 30/25/17/15 20/15/12/10 15/10/7/5 5 14 7 No Yes 0 450 650 325 700
1 Short Sword (Swing) 60 60/49/42/33 45/34/27/18 40/24/12/8 5 15 7 No Yes 105 475 675 425 700 Thrown
Short Sword (Stab) 60 70/66/50/40 55/51/35/25 50/41/20/10 5 16 7 No Yes 105 475 700 350 700
1 Wooden Mallet (Swing) 30 28/27/26/25 18/17/16/15 13/7/6/5 7 15 8 Yes Yes 110 450 675 450 700 Thrown Repairs wooden structures on hit.
Wooden Mallet (Stab) 30 26/24/22/20 16/14/12/10 11/9/7/5 0.7 15 8 Yes Yes 100 550 825 350 700
1 Lute (Alt swing) 69 35/30/23/20 30/25/18/15 20/15/8/5 10 5 -20 Yes Yes 100 550 800 525 700 Music mode Cannot be used alongside a shield
Lute (Alt thrust) 69 21/19/17/15 16/14/12/10 11/9/7/5 10 5 -20 Yes Yes 100 600 850 350 700
2 Dagger (Swing) 45 48/40/30/25 33/25/15/10 23/15/8/5 5 15 6 No Yes 100 400 625 400 700 Thrown
Dagger (Stab) 45 66/60/48/40 51/45/33/25 41/30/18/10 5 16 6 No Yes 100 425 650 350 700
2 Heavy Branch (Swing) 60 47/45/40/35 42/40/35/30 41/38/32/26 10 15 8 Yes Yes 120 600 900 450 600 Thrown Peasants only.
Heavy Branch (Stab) 60 47/43/35/30 37/33/25/20 30/23/15/10 8 15 8 Yes Yes 120 600 900 350 600
2 Wooden Shovel (Swing) 100 30/27/25/20 25/22/20/15 20/17/15/10 10 18 15 Yes Yes 130 575 825 500 700 N/A Peasants only.
Wooden Shovel (Stab) 100 30/25/22/18 20/15/12/8 15/10/7/3 10 18 15 Yes Yes 130 600 800 325 700
3 Cleaver (Swing) 45 100/70/50/40 60/55/38/34 55/50/34/30 7 17 6 No Yes 110 450 650 450 400 Thrown
Cleaver (Stab) 45 14/11/9/7 12/9/7/5 8/5/4/2 6 13 6 No Yes 100 525 750 350 400
3 Carving Knife (Swing) 22 22/18/12/10 17/13/7/5 12/8/4.5/2.5 3 12 7 No Yes 80 300 300 350 700 Thrown Peasants only. One of the fastest weapons in the game, but also unable to make enemies flinch
Carving Knife (Stab) 22 25/22/15/13 20/17/10/8 15/12/5/3 3 12 7 No Yes 80 375 375 350 700
3 Pitchfork (Swing) 131 27/25/22/18 17/15/12/8 12/10/7/3 10 18 15 Yes No 130 575 875 500 700 N/A Peasants only.
Pitchfork (Stab) 131 30/25/22/18 20/15/12/8 15/10/7/3 10 18 15 Yes No 130 600 800 325 700
4* Brawler Fists (Swing) 0 55/55/35/35 40/40/25/25 30/30/15/15 9 14 7 No Yes 0 450 550 500 700 N/A Always equipped if you possess the Brawler perk. Parries can be held, but are not very effective.
Brawler Fists (Jab) 0 40/40/25/25 30/30/20/20 25/25/15/15 5 14 7 No Yes 0 425 600 325 700
4 Blacksmith Hammer (Swing) 33 48/47/46/45 33/32/31/30 28/22/21/20 9 18 11 Yes Yes 125 475 700 450 700 Thrown Repairs wooden structures on hit.
Blacksmith Hammer (Stab) 33 38/37/36/35 23/22/21/20 18/12/11/10 8 16 11 Yes Yes 115 550 825 350 700
4 Warhammer (Swing) 60 53/52/51/50 38/37/36/35 33/27/26/23 7 19 11 Yes Yes 125 475 700 475 400 Opposite head
Warhammer (Stab) 60 34/33/31/30 24/23/21/20 19/13/11/10 6 18 11 Yes Yes 115 500 775 350 400
Warhammer (Alt swing) 60 100/77/76/70 38/37/36/35 35/34/31/30 7 19 11 Yes No 125 475 700 475 400
Warhammer (Alt stab) 60 34/33/31/30 24/23/21/20 19/13/11/10 6 18 11 Yes No 115 500 775 350 400
5 Axe (Swing) 60 100/67/55/46 57/52/45/36 47/39/32/20 7 19 11 No Yes 120 500 700 475 700 Thrown
Axe (Stab) 60 21/19/17/15 16/14/12/10 6/4/2/5 6 15 11 Yes Yes 110 450 700 350 700
5 Sickle (Swing) 43 100/55/40/25 55/40/25/20 45/30/10/5 8 14 11 No Yes 100 475 700 500 400 N/A Peasants only.
Sickle (Stab) 43 25/20/15/13 20/15/10/8 15/10/7/5 8 14 11 No Yes 100 600 825 375 400
6 Arming Sword (Swing) 75 75/65/43/30 60/50/28/25 50/40/13/10 6 17 11 No Yes 100 475 675 475 700 Thrown
Arming Sword (Stab) 75 85/72/55/38 70/57/40/33 60/42/25/13 6 18 11 No Yes 100 500 725 350 700
6 Frying Pan (Swing) 51 48/47/46/45 33/32/31/30 28/22/21/20 9 18 11 Yes Yes 125 500 725 475 700 Thrown Peasants only.
Frying Pan (Stab) 51 38/37/36/35 23/22/21/20 18/12/11/10 8 16 11 Yes Yes 115 550 825 350 700
8 Falchion (Swing) 75 100/72/56/49 70/52/41/38 60/37/26/18 6 19 12 No Yes 115 525 700 500 700 Thrown
Falchion (Stab) 75 70/60/49/35 55/45/34/25 45/35/19/10 6 17 12 No Yes 115 550 775 350 700
9 Short Spear (Swing) 120 75/45/30/25 40/30/20/15 35/20/10/5 8 16 12 No No 100 550 775 500 700 Thrown
Short Spear (Stab) 120 100/75/55/45 65/60/45/35 55/50/30/25 10 19 12 No Yes 125 575 800 350 700
9 Heavy Handaxe (Swing) 70 100/100/68/50 75/62/53/40 65/52/43/35 9 19 12 No Yes 130 600 700 475 500 Opposite head Does significant damage to wooden structures
Heavy Handaxe (Stab) 70 100/80/60/40 75/65/50/35 65/55/40/25 9 18 12 No Yes 120 600 700 350 500
Heavy Handaxe (Alt swing) 70 55/54/46/45 45/44/43/42 40/39/38/37 9 19 12 Yes Yes 130 600 675 475 500 Repairs wooden structures on hit
Heavy Handaxe (Alt stab) 70 100/80/60/45 75/65/50/35 65/55/40/25 9 18 12 No Yes 120 625 725 350 500
11 Mace (Swing) 60 63/62/61/60 53/52/51/50 43/37/36/35 10 19 13 Yes Yes 130 625 850 475 700 Thrown
Mace (Stab) 60 35/33/32/30 25/23/22/20 20/13/12/10 7 17 13 Yes Yes 115 500 750 350 700
12 Rapier (Swing) 89 64/50/35/30 49/35/20/15 44/25/10/5 7 15 10 No Yes 100 450 675 475 700 Thrown
Rapier (Stab) 89 100/67/49/45 60/52/34/30 50/37/19/15 8 18 10 No Yes 100 475 700 350 700
12 Bastard Sword (Swing) 90 90/70/42/37 75/55/32/27 60/40/22/17 7 18 13 No Yes 105 525 700 475 700 Two-hand grip
Bastard Sword (Stab) 90 85/75/60/44 70/60/45/34 60/45/30/19 7 18 13 No Yes 105 550 775 325 700
15 Messer (Swing) 98 100/75/60/52 70/60/50/40 60/50/40/34 10 19 13 No Yes 125 550 700 525 700 Two-hand grip
Messer (Stab) 98 60/45/35/30 50/35/25/20 45/30/20/15 9 17 13 No Yes 105 575 800 350 700

Two Handed[edit | edit source]

Cost Name Length (cm) Head Damage Body Damage Legs Damage Miss Cost Stamina Drain Parry Drain Negation Stop on hit Can Combo Knockback Windup (ms) Combo (ms) Release (ms) Recovery (ms) Alt mode Notes
1 Training Sword (Swing) 105 11/10/9/8 6/5/4/3 3/3/2/2 8 15 12 No Yes 110 550 750 525 700 N/A
Training Sword (Stab) 105 11/10/9/8 6/5/4/3 3/3/2/2 8 15 12 No Yes 110 600 825 350 700
2 Quarterstaff (Swing) 120 29/28/26/25 24/23/21/20 14/13/11/10 8 17 10 Yes Yes 110 525 725 425 700 Adjust length Alt mode reduces reach by 30cm, windup by 25ms, and miss cost by 1, but nothing else
Quarterstaff (Stab) 120 29/28/26/25 24/23/21/20 14/13/11/10 8 17 10 Yes Yes 110 550 775 350 700
3 Rake (Swing) 60 42/38/30/20 37/33/25/15 32/23/15/5 13 20 15 Yes Yes 110 625 925 500 700 N/A Peasants only.
Rake (Stab) 60 35/30/25/20 25/20/15/10 20/15/10/5 10 20 15 Yes Yes 110 600 800 325 700
12 Bastard Sword (Alt Swing) 90 90/70/42/37 75/55/32/27 60/40/22/17 7 18 13 No Yes 105 525 700 525 700 One-handed grip
Bastard Sword (Alt Stab) 90 85/75/60/44 70/60/45/34 60/45/30/19 7 18 13 No Yes 105 550 775 350 700
12 Hoe (swing) 86 50/45/39/35 45/40/34/30 30/30/24/27 13 20 15 No Yes 110 625 925 500 700 N/A Peasants only.
Hoe (stab) 86 35/30/25/20 25/20/15/10 20/15/10/5 10 20 15 Yes Yes 110 625 825 325 700
12 Rusty Fork (Swing) 118 35/30/25/20 25/20/15/10 20/15/10/5 10 20 15 No Yes 110 575 825 500 700 N/A Peasants only.
Rusty Fork (Stab) 118 70/65/45/40 55/50/35/30 45/40/20/15 10 20 15 No Yes 130 675 875 325 700
14 Billhook (Swing) 130 100/65/40/35 65/50/30/25 65/50/30/25 10 19 12 No Yes -180 600 800 525 700 Opposite head Enemies on horseback will be dismounted on hit
Billhook (Stab) 130 100/75/58/43 75/60/50/35 60/45/35/25 11 18 12 No Yes 125 600 825 350 700
Billhook (Alt Swing) 130 100/65/40/35 65/50/30/25 65/50/30/25 10 19 12 No Yes 120 600 800 525 700
Billhook (Alt Stab) 130 100/75/58/43 75/60/50/35 60/45/35/25 11 18 12 No Yes -170 600 825 350 700
14 Longsword (Swing) 105 100/83/52/42 72/68/37/34 62/48/27/19 8 18 12 No Yes 110 550 750 525 700 Mordhau Grip Capable of knocking an enemy's helmet off (Needs confirmation). Also able to do the unique Pommel Throw (activated with the emote menu)
Longsword (Stab) 105 80/70/60/43 65/55/45/34 55/45/30/24 8 18 12 No Yes 110 600 850 350 700
Longsword (Alt Swing) 60 74/63/61/60 44/43/41/40 39/33/31/30 8 18 12 Yes Yes 100 575 800 525 700
Longsword (Alt Stab) 60 44/43/41/40 29/28/26/25 24/18/16/15 7 17 12 Yes Yes 100 550 775 350 700
15 Messer (Alt Swing) 98 100/75/60/52 70/60/50/40 60/50/40/34 10 19 13 No Yes 125 550 725 500 700 One-handed grip
Messer (Alt Stab) 98 60/45/35/30 50/35/25/20 45/30/20/15 9 17 13 No Yes 105 575 800 325 700
15 War Axe (Swing) 65 130/105/80/70 100/75/65/55 80/65/55/45 12 21 13 No Yes 125 625 675 500 700 N/A Swings deal significant damage to wooden structures.
War Axe (Stab) 65 23/22/21/20 13/12/11/10 13/7/6/5 7 17 13 Yes Yes 105 575 825 350 700
15 Battle Axe (Swing) 90 100/100/68/60 75/62/53/45 65/47/38/30 9 19 13 No Yes 130 625 825 500 700 Adjust length
Battle Axe (Stab) 90 23/22/21/20 13/12/11/10 13/7/6/5 8 17 13 Yes Yes 105 550 800 350 700
Battle Axe (Alt Swing) 70 100/100/68/60 75/62/53/45 65/47/38/30 10 19 13 No Yes 125 525 700 500 700
Battle Axe (Alt Stab) 70 23/22/21/20 13/12/1/10 13/7/6/5 7 17 13 Yes Yes 105 550 800 350 700
15 Club (Swing) 85 80/79/56/55 50/49/46/45 45/34/31/30 13 21 9 Yes Yes 135 675 850 450 700 N/A Peasants only.
Club (Stab) 75 80/34/31/30 30/29/26/25 25/19/16/15 10 19 9 Yes Yes 125 625 900 325 700
15 Pickaxe (Swing) 55 100/100/47/44 47/45/37/34 37/35/22/19 13 23 16 No No 130 650 1050 500 700 N/A Peasants only. Swings deal incredible damage to stone structures.
Pickaxe (Stab) 55 35/32/28/20 30/27/23/15 20/17/13/5 10 20 16 Yes No 125 600 1000 350 700
15 Rusty Shovel (Swing) 100 57/45/39/33 52/40/34/28 37/30/24/18 13 20 15 No Yes 120 650 925 500 700 N/A Peasants only.
Rusty Shovel (Stab) 100 40/39/25/20 35/34/20/15 30/29/15/10 10 20 15 No Yes 110 625 825 325 700
15 Scythe (Swing) 105 120/100/35/30 100/80/25/20 90/70/15/10 15 20 15 No No 130 625 775 500 700 N/A Peasants only.
Scythe (Stab) 105 23/20/17/15 18/15/12/10 13/10/7/5 10 20 15 Yes Yes 110 675 875 325 700
15 Sledgehammer (Swing) 50 100/100/75/65 80/70/60/50 70/60/50/40 20 28 16 Yes No 130 800 1250 475 700 N/A* Peasants only. Deals considerable damage to structures.
Sledgehammer (Stab) 50 52/48/45/38 42/38/35/28 37/33/30/23 15 17 16 Yes No 125 600 1000 350 700 Peasants only. Repairs wooden structures.
18 Estoc (Swing) 120 60/55/38/30 45/40/28/20 40/30/18/10 8 16 12 No Yes 105 525 700 525 700 Mordhau grip Has an extremely short ready-up time when couched on horseback
Estoc (Stab) 120 100/70/66/51 70/55/51/36 60/40/36/21 8 18 12 No Yes 130 600 825 375 700
Estoc (Alt swing) 68 74/63/61/60 44/43/41/40 39/38/36/35 8 18 12 Yes Yes 120 600 825 500 400
Estoc (Alt stab) 68 44/43/41/40 29/28/26/25 24/18/16/15 7 17 12 Yes Yes 110 575 800 325 400
18 Pole Axe (Swing) 105 100/78/53/49 70/63/38/34 65/53/28/24 9 18 13 No Yes 120 600 800 500 700 Opposite head
Pole Axe (Stab) 105 100/83/65/50 75/68/50/35 65/53/35/20 9 18 13 No Yes 125 625 850 350 700
Pole Axe (Alt Swing) 105 100/78/53/49 70/63/38/34 65/53/28/24 9 18 13 No Yes 120 600 800 500 700 Repairs wooden structures on hit
Pole Axe (Alt Stab) 90 100/63/61/60 49/48/46/45 44/38/36/35 8 19 13 Yes Yes 125 625 850 525 700
21 Executioner's Sword (Swing) 110 120/110/80/70 100/90/60/50 100/60/45/35 12 20 13 No No 125 650 850 500 700 N/A Decapitates enemies on a fatal headshot.
Executioner's Sword (Stab) 110 50/45/30/25 35/30/20/15 25/15/10/10 9 18 13 No No 115 625 850 350 700
21 Greatsword (Swing) 120 100/80/60/50 75/65/43/38 65/55/34/34 10 19 13 No Yes 130 575 775 525 700 Adjust length
Greatsword (Stab) 120 100/75/65/48 70/60/50/35 60/50/35/25 10 19 13 No Yes 125 650 900 350 700
Greatsword (Alt Swing) 90 75/65/49/45 60/50/34/30 55/40/24/20 9 18 13 No Yes 130 575 775 525 700
Greatsword (Alt Stab) 90 100/75/66/49 75/60/51/40 65/45/36/25 9 18 13 No Yes 125 600 850 350 700
21 Maul (Swing) 60 100/100/100/100 85/83/77/75 75/68/62/60 13 24 13 Yes No 135 725 900 475 900 Thrown
Maul (Stab) 60 49/48/46/45 40/38/36/35 35/28/26/25 11 19 13 Yes No 125 650 925 350 700
21 Eveningstar (Swing) 90 102/100/77/65 62/59/57/55 57/50/47/45 14 21 13 Yes Yes 135 675 850 475 700 Adjust length
Eveningstar (Stab) 90 60/55/51/50 45/40/36/35 40/30/26/25 12 17 13 Yes Yes 125 625 900 350 700
Eveningstar (Alt Swing) 60 100/73/67/66 60/58/52/51 50/43/37/36 9 20 13 Yes Yes 135 675 850 475 700
Eveningstar (Alt Stab) 60 75/70/65/60 65/60/55/50 45/40/35/30 15 21 13 Yes Yes 145 675 950 350 700
24 Bardiche (Swing) 120 115/100/71/60 100/75/51/40 90/65/41/34 10 20 13 No Yes 130 625 800 500 600 Adjust length
Bardiche (Stab) 120 55/48/40/35 40/33/25/20 35/28/20/15 9 18 13 No Yes 115 625 875 350 600
Bardiche (Alt swing) 140 140/115/81/60 100/75/51/40 100/65/41/34 15 21 13 No No 135 675 875 475 700
Bardiche (Alt stab) 140 55/48/40/35 40/33/25/20 35/28/20/15 13 19 13 No No 130 650 900 325 700
27 Spear (Swing) 180 45/40/32/27.5 30/25/17/12.5 30/20/12/7.5 13 17 11 No No 100 625 950 500 700 Adjust length One of the longest weapons in the game
Spear (Stab) 180 100/77/67/45 75/62/52/35 70/47/37/20 13 19 11 No No 135 650 925 350 700
Spear (Alt Swing) 135 75/64/48/35 60/49/33/20 55/39/23/10 11 17 12 No Yes 100 575 675 450 700
Spear (Alt Stab) 135 100/75/70/50 70/60/50/35 65/45/35/20 11 18 12 No Yes 135 575 775 350 700
27 Zweihander (Swing) 135 115/100/70/55 100/75/55/40 70/60/40/34 12 20 13 No Yes 135 650 825 525 700 Adjust length
Zweihander (Stab) 135 100/75/70/55 75/60/55/40 65/50/45/30 12 20 13 No Yes 130 650 875 350 700
Zweihander (Alt Swing) 105 100/70/52/48 60/55/37/33 50/40/22/18 11 18 13 No Yes 130 600 800 525 700
Zweihander (Alt Stab) 105 100/78/70/55 75/63/55/40 65/53/45/30 11 18 13 No Yes 130 625 850 350 700
27 Halberd (Swing) 135 115/100/65/52 100/60/50/37 85/50/35/27 13 19 13 No Yes 130 625 825 500 700 Adjust length
Halberd (Stab) 135 100/85/65/55 70/65/50/40 65/50/35/25 13 19 13 No Yes 130 650 900 350 700
Halberd (Alt Swing) 165 160/120/80/67 100/60/50/37 95/45/35/22 16 21 13 No No 130 675 1000 500 700
Halberd (Alt Stab) 165 100/85/65/55 70/65/50/40 65/50/35/25 16 20 13 No No 135 650 1000 350 700
27 Polehammer (Swing) 120 100/100/75/64 62/61/55/51 60/59/54/50 15 21 13 Yes No 135 700 875 475 800 Opposite head
Polehammer (Stab) 120 65/61/45/39 55/51/36/29 54/50/35/28 13 19 13 No No 130 675 900 300 800
Polehammer (Alt swing) 120 100/100/100/75 75/70/40/35 70/65/38/34 15 20 13 Yes No 135 700 875 475 800
Polehammer (Alt stab) 120 65/61/45/39 55/51/36/29 54/50/35/28 13 19 13 No No 130 675 900 300 800

Ranged[edit | edit source]

Cost Name Head Damage Body Damage Legs Damage Max Ammo Can Flinch Projectile Speed Gravity Scale Notes
1 Short Sword (Alt Mode) 140/85/45/30 40/35/25/15 30/25/15/5 1 No 2400 1.1
2 Dagger (Alt Mode) 140/85/45/30 40/35/25/15 30/25/15/5 1 No 2400 1.1
2 Rock 43/40/32/30 23/20/17/15 13/10/7/5 5 No 2350 1.1 Dropped if player is hit with a melee attack while holding
2 Heavy Branch (Alt mode) 75/72/60/55 50/47/45/40 40/37/35/30 1 No 2200 1.4 Peasants only
2 Smoke Bomb (Initial impact) 10/10/10/10 5/5/5/5 5/5/5/5 1 No 2700 1.1 Creates a large cloud of smoke at the point of impact. Dropped if player is hit with a melee attack while holding
3 Carving Knife (Alt mode) 140/85/45/30 40/35/25/15 30/25/15/5 1 No 2400 1.1 Peasants only
4 Blacksmith Hammer (Alt Mode) 50/45/27/25 30/25/22/20 20/15/12/10 1 No 2100 1.4
4 Cleaver (Alt mode) 140/85/45/30 40/35/25/15 30/25/15/5 1 No 2400 1.1
4 Throwing Axe 100/100/60/43 60/55/50/35 40/35/20/15 2 No 2350 1.1 Dropped if player is hit with a melee attack while holding
4 Throwing Knife 95/65/35/30 55/50/20/15 40/35/5/5 4 No 2400 1.1 Dropped if player is hit with a melee attack while holding
5 Axe (Alt Mode) 140/137/65/50 40/37/35/30 30/27/25/20 1 No 2350 1.1
6 Frying Pan (Alt mode) 50/45/27/25 30/25/22/20 20/15/12/10 1 No 2100 1.4 Peasants only
6 Arming Sword (Alt Mode) 150/145/50/40 50/45/30/25 40/35/20/15 1 No 2400 1.1
6 Fire Bomb (Initial impact) 10/10/10/10 5/5/5/5 5/5/5/5 1 No 2300 1.1 Creates an area of fire around point of impact. Dropped if player is hit with a melee attack while holding
6 Targe (Alt Mode) 60/50/42/35 35/30/27/25 25/20/17/15 1 No 1800 1.4
8 Falchion (Alt Mode) 150/145/50/40 50/45/30/25 40/35/20/15 1 No 2400 1.1
9 Short Spear (Alt Mode) 110/100/100/60 100/70/55/45 80/50/40/30 1 No 3000 1.1 Has a long windup before being thrown
9 Javelin 110/100/100/60 100/70/55/45 80/50/40/30 2 No 3000 1.1 Has a long windup before being thrown
9 Buckler (Alt Mode) 60/55/40/34 35/30/25/22 25/20/15/12 1 No 1800 1.4
11 Mace (Alt Mode) 75/72/60/55 50/47/45/40 40/37/35/30 1 No 2200 1.4
12 Rapier (Alt Mode) 150/145/50/40 50/45/30/25 40/35/20/15 1 No 2400 1.1
18 Recurve Bow 100/70/43/40 50/40/23/20 40/34/20/15 24 No 7450 0.9 Arrows can be lit on fire by holding bow near certain braziers. Drawing for too long will cause aim to become shaky and eventually automatically cancel. Dropped if player is hit with a melee attack while holding
21 Crossbow 110/100/61/58 60/50/41/38 50/40/34/29 12 No 8050 0.5 Character stops moving and looks to the ground for a moment when reloading. Dropped if player is hit with a melee attack while holding
21 Maul (Alt Mode) 115/110/105/65 65/60/55/50 35/30/25/20 1 No 1450 1.7
33 Longbow 100/100/54/50 70/50/36/34 50/40/27/25 16 No 7650 0.5 Arrows can be lit on fire by holding bow near certain braziers. Drawing for too long will cause aim to become shaky and eventually automatically cancel. Dropped if player is hit with a melee attack while holding

Shields[edit | edit source]

While a shield is on your character's body - in hand or strapped to the back - it is able to passively block some projectiles that may hit the shield, primarily arrows and crossbow bolts. Additionally, holding down the Alt Weapon Mode button with certain shields will allow you to enter Shield Wall Mode, holding the shield up and automatically blocking all incoming attacks that hit the shield for even less stamina than usual - however, this comes with a few drawbacks. It takes a few seconds to initiate this mode, your camera turning is heavily restricted and stamina regeneration is prevented while in this mode, and performing any attacks will cancel the shield wall in the process.

Cost Name Size Turn Cap Parry Drain Negation Is Block Held Block Movement Restrictions Alt mode function
6 Targe 27.5/40/37.5 325/227.5 13 No None Throw
6 Heater Shield 27.5/40/42.5 287.5/201.25 11 No None Shield wall
9 Buckler 20/45/45 325/227.5 14 No None Throw
9 Kite Shield 27.5/40/47.5 287.5/201.25 12 No None Shield Wall
12 Round Shield ??? 375/262.5 11 No None Shield Wall

Utility[edit | edit source]

Cost Name Ammo Function
1 Bandage 2 Restores 50 health to the user after a short animation. Dropped if player is hit with a melee attack while holding.
1 Lute - Allows the user to play a few musical notes while held. This provides no real benefit, but the alt mode turns the lute into a blunt weapon.
2 Pavise Shield 1 Deploys a portable wall that is roughly chest-high. Can also passively block projectiles while worn or held like other shields, but otherwise does not function as an actual shield.
2 Smoke Bomb 1 Throw to create a large cloud of smoke for about 12 seconds around the point of impact, obscuring vision. Can extinguish any fires it is directly thrown at. Dropped if player is hit with a melee attack while holding.
4 Bear Trap 1 Deploys a trap on the floor, which knocks down and significantly damages the first person who steps on it. Players who are crouching can walk across it safely. Damage dealt is based on the victim's leg armor: 50 vs unarmored or light leggings, or 25 vs medium or heavy leggings. Against horses, it deals around 30 damage.
6 Fire Bomb 1 Throw to ignite a section of ground for about 10 seconds, constantly damaging anything in the area. The damage rapidly increases the longer a player remains in the area. Do keep in mind that there is a short delay between the firebomb landing and the ignited area beginning to deal damage. Dropped if player is hit with a melee attack while holding.
6 Medic Bag 1 Drops a bag of medical supplies. Players can interact with it to recover all of their health. Takes about 1 second to use, and can be used 4 times in total. Automatically disappears if left on the ground for 2 minutes.
24 Toolbox 6 Allows you to create the following structures, each using a different amount of ammo: A barricade of stakes, which can impale anyone moving into them too quickly (1 ammo), A plank wall with an arrow slit (1 ammo), A brazier to ignite arrows (but not crossbow bolts) and ballista shots - though it will not ignite players standing on top of them (3 ammo), or a small ballista that automatically resupplies itself with bolts (6 ammo). Each of these structures automatically build on their own after their initial placement, and persist until destroyed.

Miscellaneous weapons[edit | edit source]

The following is a collection of weapons or other held items that serve one purpose or another, but cannot be equipped into a normal loadout. These weapons can only be found by searching the various maps, and some are more common than others.

One handed Melee[edit | edit source]

Name Location Length (cm) Head damage Body damage Leg damage Miss cost Stamina drain Stamina negation Stop on hit Can combo Knockback Windup Combo Release Recovery Alt mode Notes
Broken Arming Sword (Swing) ??? 23 33/29/25/11 18/14/10/6 13/9/5/3 6 10 7 No Yes 100 475 675 475 700 N/A
Broken Arming Sword (Stab) ??? 23 33/30/25/13 18/15/10/8 13/10/5/3 6 10 7 No Yes 100 500 725 350 700
Rusty Arming Sword (Swing) ??? 75 45/40/33/15 30/25/18/10 20/15/3/-5 6 14 7 No Yes 100 475 675 475 700 Thrown Swings hitting heavily armored legs will heal the target slightly.
Rusty Arming Sword (Stab) ??? 75 49/44/35/21 34/29/20/16 24/14/10/6 6 15 7 No Yes 100 500 725 250 700
Broken Longsword (Swing) The Pit, Mountain Peak 50 ??? ??? ??? ??? ??? ??? ??? ??? Two-handed grip
Broken Longsword (Stab) 50 ??? ??? ??? ??? ??? ??? ??? ???
Carrot (Swing) Crossroads, hidden under certain bushes 39 20/20/20/20 10/10/10/10 0/0/0/0 13 14 7 Yes Yes 145 300 600 350 700 Thrown Heals wooden structures by an incredible amount. Thrust headshots heal the target. Has a morph cost of 3 instead of 7
Carrot (Stab) 39 -15/-15/-15/-15 5/5/5/5 3/3/3/3 10 ??? ??? ??? ??? 135 400 700 350 700

Two handed Melee[edit | edit source]

Name Location Length (cm) Head damage Body damage Leg damage Miss cost Stamina drain Stamina negation Stop on hit Can combo Knockback Windup Combo Release Recovery Alt mode Notes
Rusty Longsword (Swing) The Pit, Mountain Peak ??? ??? ??? ??? ??? ??? ??? ??? Mordhau grip
Rusty Longsword (Stab) ??? ??? ??? ??? ??? ??? ??? ???
Rusty Longsword (Alt Swing) ??? ??? ??? ??? ??? ??? ??? ???
Rusty Longsword (Alt Stab) ??? ??? ??? ??? ??? ??? ??? ???
Broken Longsword (Alt swing) Mountain Peak ??? ??? ??? ??? ??? ??? ??? ??? One-handed grip
Broken Longsword (Alt stab) ??? ??? ??? ??? ??? ??? ??? ???
Ogre Club (Swing) Maxilator's Funland 85 300/240/190/150 200/160/130/100 200/160/130/100 0 21 100 No No 200 850 1025 550 1500 N/A Easily knocks down opponents and still deals partial damage when parried. Deals absurd damage to structures. Morph and feint cost of 0 when swinging and 1 when stabbing
Ogre Club (Stab) 85 230/190/145/130 150/130/105/100 150/130/105/100 1 19 100 No No 200 800 1075 400 1500

Ranged[edit | edit source]

Name Location Head damage Body damage

Leg damage

Max ammo Can flinch Projectile speed Gravity scale Notes
Carrot (Alt mode) Crossroads, hidden under certain bushes 75/72/60/55 50/47/45/40 40/37/35/30 1 No 2200 1.4
Rusty Arming Sword (Alt mode) ??? 150/145/50/40 50/45/30/25 40/35/20/15 1 No 2400 1.1
Turd Occasionally dropped by horses 43/40/32/30 23/20/17/15 13/10/7/5 1 No 2350 1.1 An excellent way to make your opponents die a shameful death
1411 Unobtainable 430/450/418/416 400/400/400/400 380/390/391/391 16 Yes 13500 0.5 Literally a pistol. Not obtainable without mods.
Large rock Piles located around various maps ??? ??? ??? 1 ??? ??? ??? Can be thrown for heavy damage, but has a long windup before throwing, and the projectile itself is quite slow and strongly affected by gravity. Does not occupy a weapon slot when picked up.
Torch Retrieved from braziers in certain Frontline maps ??? ??? ??? 1 ??? ??? ??? Part of the objective during certain Frontline maps. Does not occupy a weapon slot when picked up.

Miscellaneous[edit | edit source]

Name Location Function
Lance Most maps featuring horses A distinct wooden lance with a colored banner at the tip. Can be Couched while on horseback, but otherwise serves no function. Does not occupy a weapon slot when picked up
Falx (Prototype) Unobtainable A two-handed curved sword which has not been fully implemented into the game yet
Corseca (Prototype) Unobtainable A presumably one-handed spear with three points, which hasn't been fully implemented into the game yet. Currently, its stats are nearly identical to the Short Spear

Notes[edit | edit source]

  • Although the Sledgehammer has an alt mode listed when viewed ingame, its reach is displayed as 0cm, and this alt mode cannot be accessed ingame
  • The longsword's ability to unscrew and throw its pommel is a reference to the End Them Rightly meme, popularized by the YouTuber Skallagrim. Landing a killing blow with this pommel throw will also grant an achievement of the same name, though this is difficult to pull off due to its long windup, minimal damage, and the fact that it can only be performed once per life

Customization[edit | edit source]


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